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India's Gaming Revolution goes Global

 

By TIOL News Service

MUMBAI, FEB 28, 2025: TWENTY winning game developers were declared at the end of the Grand Finale of third edition of Bharat Tech Triumph Program (BTTP) on Wednesday (February 26, 2025). The winners will now represent India at GDC 2025 (March 17-21, San Francisco), Start-Up Mahakumbh (April 3-5, India), and the World Audio Visual Entertainment Summit (WAVES) (May 1-4, India), showcasing their groundbreaking games and indigenous gaming IPs to a global audience of investors, publishers, and industry pioneers.

BTTP is organized in collaboration with the Ministry of Information & Broadcasting (MIB), Government of India, and the Department for Promotion of Industry and Internal Trade (DPIIT), under Ministry of Commerce and Industry, Government of India, for championing India's game development talent. It is a flagship initiative of Interactive Entertainment and Innovation Council (IEIC) and WinZO Games.

The Tech Triumph Program's Third Edition: A Gateway to Global and National Recognition

Over three Editions, BTTP has witnessed participation from over 1500 of India's best game developers and students, making it the definitive platform for fostering innovation and entrepreneurship for Made in India for the World technology & IP. This Edition is the most expansive yet, both in terms of participation and in unlocking market access and export opportunities. With an unprecedented pan-India reach, Edition 3 of the BTTP drew diverse participation from over 1000 gaming studios, indie developers, students from top IIT & IIMs, and tech startups across PC, mobile, console, and immersive platforms. For more information, visit www.thetechtriumph.com

Winning games for Season 3 were evaluated by a jury of stalwarts from India's top investors and business people, including Dr. Mukesh Aghi (CEO and President, US-India Strategic Partnership Forum), Padma Prashanth Prakash (Founding Partner, Accel Partners), and Archana Jahagirdar (Founder and Managing Partner, Rukam Capital), Sanjiv, Joint Secretary, DPIIT, and Rajesh Raju, Managing Director, Kalaari Capital.

Find the list of winners from Tech Triumph Program (Bharat Edition) Season 3 here.

India's gaming sector is at an inflection point for innovation, growth, and export of technology and IP.

The growing footprint of the BTTP comes at a critical juncture in the Indian gaming industry, which is witnessing exponential growth. As per a US-India Strategic Partnership Forum (USISPF) report, the Indian gaming opportunity currently stands at ~ USD 4 bn and is poised to breach the market size of USD 60 billion by 2034. BTTP is a direct response to this opportunity, designed to position India as a global leader in interactive entertainment, gaming technology, and indigenous IP creation. The initiative is aligned with Prime Minister Narendra Modi's vision of "Create in India for the World", reinforcing his call for Indian creators to seize opportunities in gaming, AVGC (Animation, Visual effects, Gaming, and Comics), and digital storytelling. A programmatic intervention such as BTTP exemplifies the PM's vision, aspirations, and talent of Indian game developers, and the potential to become a USD 60 billion global gaming market. It is the assimilation of the sector's collective aspirations.

The Joint Secretary, Ministry of Information and Broadcasting, C Senthil Rajan urged all the stakeholders in the gaming sector to enthusiastically participate in the upcoming WAVES 2025 at Mumbai, Maharashtra and showcase India's creative talent at the event. He said that Indian gaming professionals are already contributing to some of the most successful global titles, strengthening India's reputation as a hub for creativity and technological innovation. He further informed that the Ministry of Information & Broadcasting (MIB), which is playing a crucial role in shaping the future of India's AVGC sector, has recognized its potential to drive economic growth and job creation and has launched strategic initiatives like the WAVES and the National Center of Excellence of AVGC-XR, which aims to position India as a global AVGC powerhouse. Through programs like the Create in India Challenge and the Tech Triumph Program, WAVES fosters collaboration between industry and academia, encourages original content creation, and facilitates international partnerships, he added.

About WAVES 2025:

The first World Audio Visual & Entertainment Summit (WAVES), a milestone event for the Media & Entertainment (M&E) sector, will be hosted by the Government of India in Mumbai, Maharashtra, from May 1 to 4, 2025.

Whether you're an industry professional, investor, creator, or innovator, the Summit offers the ultimate global platform to connect, collaborate, innovate and contribute to the M&E landscape.

WAVES is set to magnify India's creative strength, amplifying its position as a hub for content creation, intellectual property, and technological innovation. Industries and sectors in focus include Broadcasting, Print Media, Television, Radio, Films, Animation, Visual Effects, Gaming, Comics, Sound a nd Music, Advertising, Digital Media, Social Media Platforms, Generative AI, Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR).

 


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